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Josh Peizer
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Location:
Winter Park, USA

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English

Member Since:
March 2007

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20 July 2008

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Human reference one
Maya, mental ray, ZBrush
July 2007


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Made in the span of one month... Still not done, but I think i will have to toss this one.

Made the main mesh in Maya 8.0 and exported to ZBrush2.0 to create the displacement and to do my texture. Went back to maya added the displacement and my SSS shader.

I still had work to do in maya that i should have done before exporting it to ZBrush.

 
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