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<title>darkviews's CGPortoflio Gallery</title>
<link>http://darkviews.cgsociety.org/gallery/</link>
<description>darkviews's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>mia_Material Kitchen</title>
	<link>http://darkviews.cgsociety.org/gallery/619325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1207852895_small.jpg"><br><br>(WIP)<br />
<br />
Program: Maya 8.5, Maya 2008, Photoshop CS 2-3,Mental Ray<br />
Time:<br />
Modeling- 2 Days<br />
Lighting-1 Day<br />
Texturing/Shading- 2 Weeks On and Off (~60 Hours)<br />
<br />
This is a self project started to learn the mia_material.  So this scene was made only out of the Mia_material.  This will at some point be part of a larger project that I am working on.  Hopefully I will get an update soon.<br />
]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 18:41:37 +0000</pubDate>
	</item>
	<item>
	<title>Golden Martini</title>
	<link>http://darkviews.cgsociety.org/gallery/596193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1203143808_small.jpg"><br><br>This render entitled &quot;Golden Martini&quot; I especially like for it's composition and overall calm feel over it.<br />
<br />
3D Program: Maya 8.5<br />
Renderer: Mental Ray 3.4<br />
Compositing: Photoshop CS2<br />
Time Taken: ~5+ Hours<br />
<br />
Enjoy:]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 06:36:50 +0000</pubDate>
	</item>
	<item>
	<title>Decay_Room_Redone</title>
	<link>http://darkviews.cgsociety.org/gallery/568781</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1196744107_small.jpg"><br><br>Programs: Maya 8.5, Photoshop CS3<br />
Time: 1 week<br />
<br />
<br />
I had to make this scene a few months ago, and decided taht I could have done better... Much better.  So now I now I know A Little bit about texturing, I decided to have another go at it.  I will keep the old verson I did on here to see the difference. ]]>
	</description>
	<pubDate>Tue, 04 Dec 2007 04:55:10 +0000</pubDate>
	</item>
	<item>
	<title>Decay_Room</title>
	<link>http://darkviews.cgsociety.org/gallery/471509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1173272080_small.jpg"><br><br>I made this scene in my shading and lighting class.  As my VERY FIRST time working with shading and lighting of any kind, after working at it for 1 month.  I came up with this in about 23 hours.  <br />
<br />
Basically what this is, is nothing but procedurals besides the outdoor image, and the mirror reflection. which are both imported files.  Also this has no ray-tracing.<br />
<br />
By far the mirror is my favorite piece.<br />
 <br />
Any and all constructive critique would be most welcome.<br />
<br />
Thank you!]]>
	</description>
	<pubDate>Wed, 07 Mar 2007 12:54:43 +0000</pubDate>
	</item>
	<item>
	<title>First Game Building</title>
	<link>http://darkviews.cgsociety.org/gallery/568777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1196743023_small.jpg"><br><br>Programs: maya 8.5, Photoshop CS2/3<br />
Time: 5 Days<br />
<br />
This model I made in 2 days, and textured it in about 3 along with backing the lights onto it.]]>
	</description>
	<pubDate>Tue, 04 Dec 2007 04:37:09 +0000</pubDate>
	</item>
	<item>
	<title>Just another Space</title>
	<link>http://darkviews.cgsociety.org/gallery/547278</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1191638866_small.jpg"><br><br>Softwhere used: Photoshop<br />
Project Time: 2 Days<br />
<br />
Description:  I had made this as a school project for my 2D art piece and thought it looked rather well compaired to what i have done in the past:]]>
	</description>
	<pubDate>Sat, 06 Oct 2007 02:47:48 +0000</pubDate>
	</item>
	<item>
	<title>Human reference one</title>
	<link>http://darkviews.cgsociety.org/gallery/522317</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/271177/271177_1185413585_small.jpg"><br><br>Made in the span of one month... Still not done, but I think i will have to toss this one.<br />
<br />
Made the main mesh in Maya 8.0 and exported to ZBrush2.0  to create the displacement and to do my texture.  Went back to maya added the displacement and my SSS shader.  <br />
<br />
I still had work to do in maya that i should have done before exporting it to ZBrush.]]>
	</description>
	<pubDate>Thu, 26 Jul 2007 01:33:08 +0000</pubDate>
	</item>
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